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Eye-Tracking Headset FOVE 0 Specs & Pre-Order Date

VRScout

Pre-orders for the FOVE 0 head-mounted display begin November 2nd. Originally labeled just FOVE , the FOVE 0 (yeah now we’re talking) has been making waves in the virtual reality community due in large part to its unique built-in eye-tracking technology. Well wonder no more as FOVE Inc.

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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. Graphics often appear artificial, and can be harsh on the eyes due to low resolution and slow frame rates. Eye-tracking systems, which monitor eye movements in real time, promise to change this.

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Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

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When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. Project Falcon , as this new demo is called, is an on-rails first-person shooter that uses eye-tracking as an aiming system for noisy machine guns and explosive rockets.

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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

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Another is more robust hand and finger tracking , so the incredible variety of quick and precise movements in your hands are accurately represented in a virtual world. A look inside a headset with eye tracking from Tobii. My aim was so-so on the first few throws, but that was without eye-tracking. Make Eye Contact.

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Hands-on: HoloLens 2 is a More Than Just a Larger Field of View

Road to VR

Once the device was on and comfy, I was prompted with a quick eye-tracking calibration scene that displayed a number of pinkish-purple gems that popped in and out of the scene when I looked at them, then I was set and ready to start HoloLensing. Hand-tracking & Interactions. Eye-tracking & Voice Input.

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Here’s How 4 Predictions By The Head of Oculus Research Turned Out

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Many look forward to John Carmack’s annual assault on developer’s brains with an information overload, but Chief Scientist Michael Abrash’s own talk, which usually follows the primary keynote, is also not to be missed. Prediction: Eye-tracking will play a big part in the future of VR. Was he right?:

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Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Road to VR

Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, with the hopes that it could reduce the performance requirements of VR. 7invensun is selling the aGlass eye-tracking development kit for Vive headsets.