Sat.May 09, 2015 - Fri.May 15, 2015

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What every VR game engine needs

VRGuy

When game engines are used for VR, they have to include many new capabilities: stereo rendering, higher frame rate, distortion correction, latency control and more. But one topic that is often overlooked is that VR game engine also have to deal with a wide variety of VR peripherals, each with their own API. A non-VR engine primarily interfaces with a game controller, keyboard and mouse.

Gaming 49
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Designing VR Tools: The Good, the Bad, and the Ugly

Leapmotion

VR is a double-edged sword. While many experiences can feel like a digital wonderland, one misstep can create a nausea-inducing assault on the senses. At a recent Designers + Geeks talk , Jody Medich and Daniel Plemmons talked about some of the discoveries our team has made (and the VR best practices we’ve developed) while building VR experiences with the Oculus Rift and the Leap Motion Controller.

Tools 43