Sat.Jan 31, 2015 - Fri.Feb 06, 2015

Introducing Planetarium: The Design and Science Behind Our VR Widgets Showcase

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In this week’s Developer Diaries, we’re covering a complete overview of the project as it’s developed to date in a special 6-part series.

Data 52

The Evolution of Arm HUD

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In part 2 of our Planetarium series , we take a look at the development of the Arm HUD Widget. Hi, Barrett Fox here.

Data 46

A Brief History of Time Dial

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In part 3 of our Planetarium series , Barrett talks about the strange physics bugs we encountered with Time Dial. One of our new VR Widgets, the Time Dial, surprised (and indeed amused!)

Data 44

Traveling Around the Globe (and Under the Sky) in Planetarium

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In part 4 of our Planetarium series , Gabriel takes us into Planetarium’s navigation scheme.