The Evolution of Arm HUD
Leapmotion
FEBRUARY 3, 2015
At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In part 2 of our Planetarium series , we take a look at the development of the Arm HUD Widget. Hi, Barrett Fox here. As an interaction engineer here at Leap Motion, I built the Arm HUD for the Planetarium. While we introduced an early version of Arm HUD in December, I wanted to share what we learned from its evolution and development.
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