Sat.Jan 31, 2015 - Fri.Feb 06, 2015

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The Evolution of Arm HUD

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In part 2 of our Planetarium series , we take a look at the development of the Arm HUD Widget. Hi, Barrett Fox here. As an interaction engineer here at Leap Motion, I built the Arm HUD for the Planetarium. While we introduced an early version of Arm HUD in December, I wanted to share what we learned from its evolution and development.

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A Brief History of Time Dial

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In part 3 of our Planetarium series , Barrett talks about the strange physics bugs we encountered with Time Dial. One of our new VR Widgets, the Time Dial, surprised (and indeed amused!) us at several special moments during our intense production push.

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Introducing Planetarium: The Design and Science Behind Our VR Widgets Showcase

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In this week’s Developer Diaries, we’re covering a complete overview of the project as it’s developed to date in a special 6-part series. We’ll start with a look at Planetarium, which we designed to showcase the various widgets as you explore the stars and travel through time.

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Traveling Around the Globe (and Under the Sky) in Planetarium

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In part 4 of our Planetarium series , Gabriel takes us into Planetarium’s navigation scheme. One of the major features of Planetarium is the ability to travel around the globe using motion controls. While this approach is still rough and experimental, we learned a lot from its development that we’d like to share.

Unity 31
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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.