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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Display: WQHD OLED (2560 x 1440) 1280 x 1440 per eye. Accessories: Position tracking camera / Face cushion.

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The XR Week Peek (2023.09.25): Pico 5 to come in three models, Quest 3 is launching, and more!

The Ghost Howls

The leak came from China and talked about the Pico 5 product line going to feature the Pico 5, Pico 5 Pro, and Pico 5 Pro Max (yes, like the iPhones). Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. of our revenues with Unity. And this 2.5%

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The XR Week Peek (2024.1.9): Apple Vision Pro launches on 2/2, Qualcomm announces new chipset for Samsung headset, and more!

The Ghost Howls

The headset (that you see in the above picture) is quite slick and features pancake lenses, eye tracking by Tobii, integrated audio, and Wi-Fi 6/6E/7. But there is not only Samsung: XR2 Gen 2 is going to be integrated also by Immersed’s Visor, a new HTC Vive headset, a YVR headset in China, and a headset that is still undisclosed.

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The XR Week Peek (2022.09.12): Meta Quest Pro leaked, Snap working on future Spectacles, and more!

The Ghost Howls

This weekend people in China were celebrating one of the most important holidays of the year, and I got as a gift a lot of Chinese food, including some mooncakes, so I was able to celebrate it, too! Thanks to eye tracking, this headset is able to detect your IPD and automatically adjust the distance between the lenses to fit your eyes.

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Our First Look At Microsoft HoloLens 2

VRScout

This boils down to better eye-tracking – where you can trigger an action merely by directing your gaze at a specific spot, and better gesture recognition (in the demo, the device also scanned Julia’s hands, adjusting to their particular shape and size), rather than relying on the very specific “pinch” action which the original HoloLens relied upon.

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