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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

I just went to PAX East on Friday, up in Boston. As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” I was my first PAX event.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

I just went to PAX East on Friday, up in Boston. As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” I was my first PAX event.

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article thumbnail

Retraining for a Post-Retirement World with VRVoice's Bob Fine

XR for Business Podcast

I just went to PAX East on Friday, up in Boston. As I'm thinking back to it now, this was actually on HTC VIVE -- first gen, which was only maybe 3, 4 years ago now -- and I was so impressed with the first generation of hardware that I was like, "well, this is ready for prime time." I was my first PAX event. Alan: Absolutely.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

Now, in my personal, humble opinion, with the technology now today with 3D modeling tools and so forth, and things like facial mapping and all that that’s going on in the media industry, rendering that 3D person — much like we see in the high-end games today –is really exciting. Alan: Is it real-time? Some of them are.

article thumbnail

Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

Now, in my personal, humble opinion, with the technology now today with 3D modeling tools and so forth, and things like facial mapping and all that that’s going on in the media industry, rendering that 3D person — much like we see in the high-end games today –is really exciting. Alan: Is it real-time? Some of them are.

article thumbnail

Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

Now, in my personal, humble opinion, with the technology now today with 3D modeling tools and so forth, and things like facial mapping and all that that's going on in the media industry, rendering that 3D person -- much like we see in the high-end games today --is really exciting. Raj: Not all tools are real-time yet, per se, right?