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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset. In augmented reality, a gaze-directed interface might allow a user to select items for purchase at a brick and mortar store without requiring the user to interact with the employees. . Industry Is Changing. Social Response.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: Episode 28 of the VRScout Report, we got new 360 toys on iOS, Hololens is helping elevator technicians, VR might help you control your dreams, Apple CEO Tim Cook on augmented reality, VR/AR industry funding wrapup, and more… iOS NOW CAN TAKE 360 PHOTOS WITH GOOGLE CARDBOARD CAMERA, TOO.

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SyncThink Updates Their Eye-Sync Headset For Offline Compatibility

VRWorld

Eye-tracking isn’t a new concept to the world of virtual reality: businesses like Tobii and FOVE have been known for quite a while for working on eye-tracking tech, but usually for gaming implementations.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

I’m an early-stage VC focused on virtual and augmented reality, so I pieced this together based on the forward-thinking pitches and demos I’ve been lucky enough to see through my work, plus a lifetime of burning through sci-fi and video games. Eye tracking: Fove: Eyefluence: SMI: Bladerunner (film). Total Recall (film).

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A Brief History of Virtual Reality at CES

Road to VR

The unique (and formerly Valve developed) retro-reflective-powered CastAR system gave us a glimpse at one of augmented reality’s possible futures; Avegant turned up with their bizarre yet technically impressive personal media player the Glyph ; PrioVR had their new entry-level motion tracking / VR input system to try.