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How To Make The Best Games In VR With Co-founder And CEO Of Survios Nate Burba

UploadVR Between Realities podcast

Games had developed better graphics and internet connectivity, but the controllers were basically the same. Behind the scenes, companies like Valve and Sony were trying to figure out what the VR medium would look like and began to get products into the hands of developers. NB: Raw Data started when we wanted to switch to Unreal Engine.

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The XR Week Peek (2020.02.24): HTC shows Cosmos and Proton, devs make cool hands interactions, Sansar on sale and more!

The Ghost Howls

It is for the professional and the gamer, and it is especially intriguing if mixed with wireless module and Index Controllers; Cosmos XR (price unknown): features two high-res RGB cameras, that let you use the Cosmos both as a VR headset and an AR one. More info (Valve Index availability) More info (Facebook and Sony pulling out from GDC).

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EDITORIAL: Reports of the Apple Vision Pro’s Death Have Been Greatly Exaggerated—And We Need to Compare Apples to Apples (Pun Intended)

Ryan Schultz

All three sources reported that Sony, the supplier, can only produce enough microdisplays for less than 500K headsets in 2024. If you take a look at programs that truly utilize graphics processing, they are really decades-old apps: Photoshop( 1987 ), Unreal Engine (1999), 3Dmax ( 1988 ), Blender ( 2002 ) and others.

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The best AR and VR news from CES 2021

The Ghost Howls

Sony and Verizon have partnered to create the next generation of VR concerts and have announced this partnership at CES. The environment where she has performed in was made in Unreal Engine and the modeling and the shading was so good that for a moment I thought it was a real studio. Read more about this news on The Verge.

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Who Will Own the Metaverse?

AR Insider

In Neal Stephenson’s Snow Crash of 1992, the internet has been superseded by the Metaverse, a multi-person shared virtual reality with both human-controlled avatars and system “daemons”. In another scenario, we may see game engines dominant, like Unity or Unreal. Its wizarding successor grossed $12M in its first month.

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New Motion Tracking Enables 50×50 Meter VR Spaces

VRWorld

Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. With Virtual Reality – the need for three-dimensional controllers is greater than ever. meters i.e. 26,910 sq.

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