Valve Psychologist to Explore Brain-Computer Interface Research at GDC
Road to VR
MARCH 9, 2019
First was the punch card, then the command line, the mouse… and now we’ve got touchscreens, voice assistants, and VR/AR headsets which read the precise position of our head and hands for natural interactions with the virtual world. Showing something awesome in AR or VR? Ambinder holds a B.A. Get in touch!
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