Remove Apple Remove Eye Tracking Remove Head Tracking Remove Samsung
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One of the First Oculus Rift Games is Currently One of Vision Pro’s Best

Road to VR

Proton Pulse , originally created for the Oculus Rift DK1 development kit in 2013, has been re-released on Apple Vision Pro this week. Practically untouched from its original head-tracked input scheme, the game marks a soft reset in XR game development as developers assess how to approach Vision Pro’s lack of controllers.

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Magic Leap One first impressions review: it’s not a leap, but a step

The Ghost Howls

What really made my cry has been the use of head tracking: when you select an app in the initial menu with your controller, then the system shows you a 3D gizmo of the app that you have to position in your room USING YOUR HEAD. There are hands tracking and eye tracking , but they are almost never exploited.

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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

I think there’s an inherent risk of collecting eye tracking data, and positional head tracking data, and more data about individuals. So if you look at the investments done by Google, Microsoft, Apple, Amazon, Facebook and a bunch of other, Lenovo, Valve[?]. I think that’s gonna be amazing.

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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

I think there’s an inherent risk of collecting eye tracking data, and positional head tracking data, and more data about individuals. So if you look at the investments done by Google, Microsoft, Apple, Amazon, Facebook and a bunch of other, Lenovo, Valve[?]. I think that’s gonna be amazing.

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