Remove 360 Video Remove HTC Remove Seattle Remove Unreal
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The VRScout Report – The Week in VR Review

VRScout

The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. Someone is Always Ready to Help THIS version of the HTC Vive…. Although Facebook has had 360 video capabilities since September 2015, it’s not clear why they have waited so long to release 360 photo functionality.

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The VRScout Report – The Week in VR Review

VRScout

This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved.

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Hands-On with VREAL’s VR Live Streaming System & Q&A With CEO Todd Hooper

Road to VR

I took a short break during my time at PAX West this year to checkout VREAL’s new streaming platform at their office in downtown Seattle. Todd Hooper: We have an SDK for Unity and Unreal 4. We also have a way to do 360 video capture so you can render that and consume it on a mobile VR device as well.

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