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Making High-End Untethered VR a Reality

VRScout

As you can see in the video below from this year’s CES in Las Vegas, not so with Pico Neo CV: “Other products that are tethered or require a PC—they have their inherent limitations in terms of setting up; it’s complex and technically challenging for some folks.” “Everything we build starts from the consumer.”

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

And what he wanted to do was create a product that was simple and easy to use and had 360-degree capabilities. And so he created the hardware and wrote the software to make 360 truly a consumer product. ” And I don’t know if they just understand that or whatever, but they just “We build hardware.”

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article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

And what he wanted to do was create a product that was simple and easy to use and had 360-degree capabilities. And so he created the hardware and wrote the software to make 360 truly a consumer product. ” And I don’t know if they just understand that or whatever, but they just “We build hardware.”

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

And what he wanted to do was create a product that was simple and easy to use and had 360-degree capabilities. And so he created the hardware and wrote the software to make 360 truly a consumer product. And I don't know if they just understand that or whatever, but they just "We build hardware." Because this is key to VR.