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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. And being immersed in a 360 video, for example, makes a wonderful training tool. Enterprise will account for the majority of those through at least 2022.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. And being immersed in a 360 video, for example, makes a wonderful training tool. Enterprise will account for the majority of those through at least 2022.

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The Down-Low on What You Need to Know (to be competitive in the XR field), with SuperData's Carter Rogers.

XR for Business Podcast

I'd say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. Alan: Although Magic Leap did publish some photos of a model wearing the Magic Leap glasses the other day. So they're. We put out reports like that.

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. I'm sure you read it, Alan, about whether or not in the long run the Google Cardboard did more harm to the VR industry than good. And that's partly because people's understanding of VR is, "I can look around to 360 image.

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. I'm sure you read it, Alan, about whether or not in the long run the Google Cardboard did more harm to the VR industry than good. And that's partly because people's understanding of VR is, "I can look around to 360 image.