Remove 2027 Remove Google Remove Latency Remove Unreal
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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. Alex: Near zero latency. Now, you could say, "OK, maybe that's an outlier." You look at Epic. That was my prediction.

article thumbnail

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. Alex: Near zero latency. Now, you could say, "OK, maybe that's an outlier." You look at Epic. That was my prediction.

article thumbnail

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. Alex: Near zero latency. Now, you could say, "OK, maybe that's an outlier." You look at Epic. That was my prediction.