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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

More info Apple Vision Pro may have a very slow start The same Ming-Chi Kuo, who probably woke up with a lot of pessimism that day, has also expressed doubts about the widespread success of the Apple Vision Pro. This would mean that Apple’s XR offering should rely for 3 years on a very expensive headset with very low sales.

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The XR Week Peek (2023.09.25): Pico 5 to come in three models, Quest 3 is launching, and more!

The Ghost Howls

Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. Some developers I know are already switching to Godot or Unreal because they say that Unity can’t be trusted anymore. of our revenues with Unity. And this 2.5% As an entrepreneur, I understand.

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Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. Literally everyone in the industry other than Magic Leap and Apple uses Qualcomm’s spatial computing tech stack). The problem with reacting to Apple.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. And they actually built an Unreal engine-based app to publish news content to go on with their news. To be fair to everyone else, Apple’s very tightly coupled to the hardware. Paul: Yeah. Paul: Yeah.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. And they actually built an Unreal engine-based app to publish news content to go on with their news. To be fair to everyone else, Apple’s very tightly coupled to the hardware. Paul: Yeah. Paul: Yeah.

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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

So, in our world, Unity -- and let's not just pick on Unity all the time, you know, there's Unreal. If you want to embed an AR experience in an existing mobile app -- which is a very popular request we hear -- you've either got to write to Google Sceneform or Apple's ARKit, or kind of hack Unity into your mobile app. Alan: Improbable.

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