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Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But…

The Ghost Howls

The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. If we exclude the 3D memory thing, all the rest are use cases that we can date to 2016 maybe. 2016 or 2023? If I were you, I wouldn’t underestimate Apple’s execution and marketing machine.

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