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Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But…

The Ghost Howls

If we exclude the 3D memory thing, all the rest are use cases that we can date to 2016 maybe. Yes, this one has passthrough, 4K screens, etc… but still, it’s a very old and very not-immersive use case. 2016 or 2023? The headset is strongly focused on 2D media consumption: watching movies, series, and sports shows.

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