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FOVE Begins Shipping $599 Eye-Tracking Headset this Month

Road to VR

Eye-tracking is oft called the ‘next generation technology’ for VR headsets—lest we forget FOVE , the creators of the world’s first commercially available eye-tracking VR headset, the aptly named FOVE 0. Kojima mentioned that FOVE will stop selling the black version by the end of January.

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FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. FOVE’s new design showing Vive-like strap system.

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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. How Eye Tracking Supports Immersion.

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FOVE Eye-tracking Headset Gets Final Specs and Pre-order Date

Road to VR

FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Much like Oculus, FOVE began as a successful Kickstarter which raised $480,000 , nearly twice its goal, back in mid-2015. Eye Tracking.

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A Work in Progress: Virtual Reality

VRScout

Superdata, a market research company, continues to downgrade its 2016 virtual reality sales projections ; beginning the year at $5.1 Here’s some market data that does exist, all of which is relevant to 2016: According to Develop , 80% of consumers are unaware of VR. VR Consumption, 2016. Samsung Gear VR expected 3.5

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A Brief History of Virtual Reality at CES

Road to VR

The Crystal Cove headset featured a cluster of IR LEDs and a tracking camera to provide positional tracking and also introduced low persistence of vision displays. Both advancements provided a vast improvement in user experience, and provided the baseline technical platform for the consumer Rift when it appeared in 2016.