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CityXR: A Vision For Augmented Cities In The Shadow Of Hyper-Reality

Upload VR

Though the film is the better part of a decade old, it remains relevant to modern discussions on how we conceptualize use cases for emerging virtual and augmented reality technologies. Matsuda himself subsequently began working in AR following the film's release, leading design teams at both Leap Motion (now Ultraleap) and Microsoft.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. Paul has been a software developer and technology consultant since 1997 – since before the interwebs! ” You know what, go learn Unity and coding and figure out how to actually make it. Paul, welcome to the show.

AR 78
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article thumbnail

Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. Paul has been a software developer and technology consultant since 1997 – since before the interwebs! ” You know what, go learn Unity and coding and figure out how to actually make it. Paul, welcome to the show.

AR 78
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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. Paul has been a software developer and technology consultant since 1997 - since before the interwebs! You know what, go learn Unity and coding and figure out how to actually make it. Paul, welcome to the show. It's amazing."

AR 60
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. Alan: Actually, I would say all of them are based on Unity or Unreal. Alan: Hey everyone, I'm Alan Smithson. Martin: Yeah.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. . And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. Alan: Actually, I would say all of them are based on Unity or Unreal. Alan: Hey everyone, I'm Alan Smithson. Martin: Yeah.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as today’s guest, Martin Enthed , explains. And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. Alan: Actually, I would say all of them are based on Unity or Unreal. Alan: Hey everyone, I'm Alan Smithson. Martin: Yeah.

AR 60