Remove 2011 Remove Magic Leap Remove Unreal Remove Virtual World
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. So this was before Oculus. Affordable.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. So this was before Oculus. Affordable.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don't know anything about coding, Unity, Unreal. A billion dollar to spend on virtual worlds.

AR 60