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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. And virtual reality/augmented reality proves to be very efficient there. And by ’99, the hardware was there, so you can start running this on PCs.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. And virtual reality/augmented reality proves to be very efficient there. And by ’99, the hardware was there, so you can start running this on PCs.

AR 78
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article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We've had quite a few ups and downs in virtual reality. '99 And virtual reality/augmented reality proves to be very efficient there. And by '99, the hardware was there, so you can start running this on PCs. We work with regions.

AR 60
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Refocusing On VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session. Room 2009, West Hall.

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