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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. And virtual reality/augmented reality proves to be very efficient there. And by ’99, the hardware was there, so you can start running this on PCs.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. And virtual reality/augmented reality proves to be very efficient there. And by ’99, the hardware was there, so you can start running this on PCs.

AR 78
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article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We've had quite a few ups and downs in virtual reality. '99 And virtual reality/augmented reality proves to be very efficient there. And by '99, the hardware was there, so you can start running this on PCs. We work with regions.

AR 60
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Refocusing On VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics.

Unreal 100