The New Age of Learning Science with Virtual Reality: A Literature Review
ARVR
JUNE 16, 2021
In fact, computational photography researcher, Steve Mann, invented “wearable computing” in 1980 (Interaction Design Foundation, 2019). Chen, Yang, Shjen, and Jeng (2007) examined how desktop virtual environments provided opportunities for students to interact with and manipulate objects while learning about orbital patterns of the planets.
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