article thumbnail

Becoming a Butterfly?—?Part 2: Flight

ARVR

In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. Building our butterfly avatar’s flight capabilities in Unity based on our simplified flight model A note to readers: as before, I’m embedding some short video clips of the avatar’s flight capabilities in action?—?but

article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

It's funny, because Helen Papagiannis -- author of Augmented Human -- she's got this game, "Augmented Reality Or Real?" Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. And I've gone through the magazine, I can't tell.

AR 78
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

It's funny, because Helen Papagiannis -- author of Augmented Human -- she's got this game, "Augmented Reality Or Real?" Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. And I've gone through the magazine, I can't tell.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

It's funny, because Helen Papagiannis -- author of Augmented Human -- she's got this game, "Augmented Reality Or Real?" Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. And I've gone through the magazine, I can't tell.

AR 60