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Becoming a Butterfly?—?Part 2: Flight

ARVR

In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. Building our butterfly avatar’s flight capabilities in Unity based on our simplified flight model A note to readers: as before, I’m embedding some short video clips of the avatar’s flight capabilities in action?—?but

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Then in 2012, the IKEA catalog app had AR in it. I think we were one of the first big companies in the world using marker based AR. That's how we've done AR so far, when it comes to older things. But every phone in the world now has the ability to show 3D, and now AR. We are looking at sound.

AR 78
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article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Then in 2012, the IKEA catalog app had AR in it. I think we were one of the first big companies in the world using marker based AR. That's how we've done AR so far, when it comes to older things. But every phone in the world now has the ability to show 3D, and now AR. We are looking at sound.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Then in 2012, the IKEA catalog app had AR in it. I think we were one of the first big companies in the world using marker based AR. That's how we've done AR so far, when it comes to older things. But every phone in the world now has the ability to show 3D, and now AR. We are looking at sound.

AR 60