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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Or how does resolution or latency affect simulator sickness? In my lab, we published networked VR studies as early as 2001 where we networked three people together in VR and saw how the collaboration went and how avatars changed them. The latency, I think, was about a quarter second. I didn’t want to take that step.

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