Remove manifest.json
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Bowling in VR!

ARVR

Installing the Tilia package into Unity: navigate to the manifest.json file in finder (go to the actual folder in your computer). After opening it up, there will be a section that says “dependencies”. At the bottom of this section, add in “io.extendreality.tilia.input.unityinputmanager”: “1.3.16”.

Unity 130
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Hand Tracking on Vive Focus 3: all you need to know

The Ghost Howls

To do this, open the directory of your project with your file manager in Windows, and then open the file manifest.json inside the Packages directory. But Wave VR Support must be added to the project , it is not ready out of the box like Oculus’s one. Any text editor should do the trick.

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How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR

The Ghost Howls

To do this, open the directory of the CrossUnityCube project with your file manager in Windows, and then open the file manifest.json inside the Packages directory. But Wave VR Support must be added to the project , it is not ready out of the box like Oculus’s one. Any text editor should do the trick.

Unity 360
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All you need to know on Application SpaceWarp on Unity: how-to and review

The Ghost Howls

Open with a text editor the file manifest.json, and inside it locate the line that says “com.unity.xr.oculus” After it, if you see a version number starting with 1, substitute it with “2.0.0-preview.1” So, open your project folder with File Explorer, and go to <AppSWCube Project Folder>Packages.

Unity 510
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How to use Oculus Spatial Anchors in Unity to add persistent virtual objects to your physical world

The Ghost Howls

Open the manifest.json file in the Packages folder of your project and add this line to the references: “com.unity.nuget.newtonsoft-json”: “2.0.0” If you are using Unity 2019, you have also to add manually a reference to Newtonsoft Json in your package manger. ” Cool!

Unity 409