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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 2

Road to VR

But with factors like high dynamic range, variable focus, and current film standards for visual quality and lighting in play, the more realistic need is a 10,000x improvement… and we want this with only 1ms of latency. So, it avoids the need for the lens warp processing and the subsequent latency. Computational Displays.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

So what a game engine do, they can provide you with real time simulated worlds and/or stories. But at the end of the day, you can be and interact with the virtual world. And I think that's all XR is about, is empowering and connecting the virtual and the real. I mean, good 3D, things react when you interact with them.

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article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

So what a game engine do, they can provide you with real time simulated worlds and/or stories. But at the end of the day, you can be and interact with the virtual world. And I think that's all XR is about, is empowering and connecting the virtual and the real. I mean, good 3D, things react when you interact with them.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

So what a game engine do, they can provide you with real time simulated worlds and/or stories. But at the end of the day, you can be and interact with the virtual world. And I think that's all XR is about, is empowering and connecting the virtual and the real. I mean, good 3D, things react when you interact with them.

Unreal 60