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Frogworld VR— Early Release

ARVR

As the first NatureSims™ volume, Frogworld represents the beginning of what I hope will be a long series dedicated to bringing users closer to nature by experiencing the lives of some of our most intriguing animal cousins in an immersive, first-person format that is only possible through virtual reality (VR). In its current state (v.

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A History of Haptics: Electric Eels to an Ultimate Display

HaptX

David also helps maintain a website about haptic media studies and has a book about the history of haptics called Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing , coming out in early 2018 with the University of Minnesota Press. A History of Haptics: The Birth of a New Language. Greg Bilsland.

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Zombie Training Simulator Checks all the Boxes for Location-Based VR

SpringboardVR

We sat down with Bryan Duke of Acceleroto to discuss their VR title, Zombie Training Simulator, to learn how they created a high-end game that has all the features and nuances to fare well in the out-of-home VR space. Still, when you’re playing it’s incredibly immersive. Did you learn anything from working on other VR titles?