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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Becoming a licensee gave me access to the SteamVR Tracking HDK and Steam SDK, which also contained the original 2016 SteamVR training course documentation which was run for a couple of years in conjunction with Valve partner Synapse in Seattle. It had no sensors, just a simulated sensor bar in front of the handgrip. Image by Rob Cole).