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How Nokia Broke Into Virtual Reality With Its Ozo Camera

UploadVR Between Realities podcast

The idea is that, as soon as we identified VR was coming — this was before the Oculus acquisition by Facebook — it was clear that one part of VR would be computer-generated experiences, games being the major example. We integrated both 3D audio and 3D video because the full immersive experience needs both. That’s still happening.