How Nokia Broke Into Virtual Reality With Its Ozo Camera
UploadVR Between Realities podcast
DECEMBER 4, 2016
The idea is that, as soon as we identified VR was coming — this was before the Oculus acquisition by Facebook — it was clear that one part of VR would be computer-generated experiences, games being the major example. We integrated both 3D audio and 3D video because the full immersive experience needs both. That’s still happening.
Let's personalize your content