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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Focused, acute pulses simulate sharp points; broader, more distributed ones can simulate sensations like dipping into water. The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. Weight is tougher to simulate in VR.

Haptic 100
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Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Road to VR

The hardware is becoming increasingly available to developers and researchers. Companies like Tobii are offering eye-tracking hardware and software to manufacturers and developers; Qualcomm is now offering Tobii’s solution in their VRDK headset. Fove is selling a development kit of their VR headset with inbuilt eye-tracking.