Remove Fove Remove Hardware Remove Latency Remove Magic Leap
article thumbnail

The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. Those interactions can be mapped to brainwaves and translated into action with almost no latency. Being able to pick up your VR hardware and take it with you is a big benefit.

Haptic 100
article thumbnail

Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Road to VR

Eye-tracking has been talked about with regards to VR as a distant technology for many years, but developments from companies across the industry have shown promising progress in precision, latency, robustness, and cost. The hardware is becoming increasingly available to developers and researchers.