Remove Fove Remove Gaming Remove Google Remove Latency
article thumbnail

A Work in Progress: Virtual Reality

VRScout

Games currently make up 76% of all virtual reality content. 50% of millennials expressed desire for VR headsets that hook up to a gaming console as opposed to a PC. As of January 2016, Google Cardboard has shipped over 5 million units. Stationary and interactive puzzle games. VR Consumption, 2016. million units in 2016.

article thumbnail

The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal. But it’s still incredible enough to give a taste of where it’s headed.

Haptic 100