Remove Eye Tracking Remove Fove Remove Magic Leap Remove Simulation
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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Focused, acute pulses simulate sharp points; broader, more distributed ones can simulate sensations like dipping into water. The suit’s gloves will simulate gripping objects by restricting finger movement: wrap your hands around a hard plastic cup in VR, and your gloves will freeze at the point where you can’t squeeze any further.

Haptic 100
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Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Road to VR

Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, with the hopes that it could reduce the performance requirements of VR. 7invensun is selling the aGlass eye-tracking development kit for Vive headsets.