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GDC 2017: SMI Is Working With Valve To Bring Eye-Tracking To OpenVR

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Eye-tracking is arguably one of the most important pieces of VR’s future, and SensoMotoric Instruments (SMI) and Valve are working together to bring the tech closer to reality. Not only that, but the pair have also successfully integrated SMI’s tech into select HTC Vive units.

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29-Year-Old Gamer Leaves Sony Behind to Bring Eye-Tracking to.

AllThingsVR

29-Year-Old Gamer Leaves Sony Behind to Bring Eye-Tracking to Virtual Reality Kojima, 29, is convinced the technology will become commonplace in VR devices. That also explains why others are getting into the game, from Eyefluence, backed by LeapPad founder Jim Marggraff, to Eye Tribe, which makes a desktop eye-tracker for $200.

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Hands-on: HoloLens 2 is a More Than Just a Larger Field of View

Road to VR

The strap, which is a firm but flexible material, wraps around to fit snugly under what Wikipedia scholars refer to as the occipital bone. Eye-tracking & Voice Input. The last portion of the demo had one of the most plainly practical uses I’ve seen for eye-tracking thus far: reactive text scrolling.

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Here’s How 4 Predictions By The Head of Oculus Research Turned Out

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In the months following the release of both the Oculus Rift and HTC Vive both Nvidia and AMD have upped their game with more powerful GPUs, like the GeForce 1080 and more affordable offerings like the Radeon RX 480. Prediction: Eye-tracking will play a big part in the future of VR. ” What he means: Foveated rendering.

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A Work in Progress: Virtual Reality

VRScout

HTC has sold an estimated 100k Vives. Many currently refer to virtual reality content creation as the “wild west” since anything goes. Fove has created an eye-tracking headset, which other headset manufacturers may seek to include in future iterations. Gen Z is the the most passionate segment in VR.

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The High-end VR Room of the Future Looks Like This

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The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal. Eye tracking: Fove: Eyefluence: SMI: Bladerunner (film).

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