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A Work in Progress: Virtual Reality

VRScout

So, let’s look at the facts, the numbers and the data. Manufacturers are holding sales numbers close to their chest, and there isn’t much to ascertain from consumer data. Here’s some market data that does exist, all of which is relevant to 2016: According to Develop , 80% of consumers are unaware of VR.

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Privacy in VR Is Complicated and It’ll Take the Entire VR Community to Figure It Out

Road to VR

He works at FOVE which is making a VR headset with eye-tracking, but wanted to speak to me on his own behalf about some of the deeper philosophical questions and conceptual frameworks around the types of intimate data that will become available to VR headsets. What type of transparency and controls should users expect from companies?