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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

Dean: Getting back to the platform owners, I think if you look at HTC and some of the things that they’ve done… you know, they did an eye-tracking version of the HTC Vive here. Alan: The VIVE Pro Eye. If they don’t, then they’ll just get left behind like they did in the days of the web. Dean: Yeah.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

Dean: Getting back to the platform owners, I think if you look at HTC and some of the things that they’ve done… you know, they did an eye-tracking version of the HTC Vive here. Alan: The VIVE Pro Eye. If they don’t, then they’ll just get left behind like they did in the days of the web. Dean: Yeah.

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

you know, they did an eye-tracking version of the HTC Vive here. Alan: The VIVE Pro Eye. And so that's a case study, I guess, in how things can go the opposite direction at some sort of conventional wisdom. If they don't, then they'll just get left behind like they did in the days of the web. Dean: Yeah.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

Dean: Getting back to the platform owners, I think if you look at HTC and some of the things that they’ve done… you know, they did an eye-tracking version of the HTC Vive here. Alan: The VIVE Pro Eye. If they don’t, then they’ll just get left behind like they did in the days of the web. Dean: Yeah.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

Alan: So I keep coming back to training, but let’s really kind of take a second to unpack the native hand-tracking and finger-tracking; if you’re able to reach out, see your hands, and interact with things in virtual spaces, this is going to literally unlock unlimited potential for training. Alvin: Yes.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

Alan: So I keep coming back to training, but let’s really kind of take a second to unpack the native hand-tracking and finger-tracking; if you’re able to reach out, see your hands, and interact with things in virtual spaces, this is going to literally unlock unlimited potential for training. Alvin: Yes.