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The Secret to ‘Beat Saber’s’ Fun Isn’t What You Think – Inside XR Design

Road to VR

Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm. Beat Saber … is not a rhythm game.

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