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The XR Week Peek (2023.07.31): Roblox released on Quest, Apple bringing back investments in VR, and more!

The Ghost Howls

There will be a new launcher, improved graphics, improved in-game camera, production-ready Unity SDK for the creators, improved full-body VR, and much more. More info Sony Mocopi seems to be good for full-body VR Thrillseeker, the superstar VR Youtuber, is experimenting with Mocopi, the lightweight full-body VR kit by Sony.

Apple 275
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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. Among a slew of content reveals, Sony reveals PlayStation VR will ship in October starting at $399, with the first pre-orders available at the end of the month.

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Who Will Own the Metaverse?

AR Insider

The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”. In another scenario, we may see game engines dominant, like Unity or Unreal.

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

As described in my first HTC Vive Tracker article earlier this year: “Vive Tracker is a wireless, battery-powered SteamVR tracked accessory that provides highly accurate, low latency 6 Degrees of Freedom (6DoF) motion tracking within a roomscale environment.”. The AIM controller was a very cool peripheral built for Sony’s PSVR system.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

And some of them are built on Unity, others are built on Unreal. And the way you do this -- and we have not created a uniform idea -- but on our systems, you can log in with a Microsoft account, or log in with a Sony account, log in with a Nintendo account, and you can see your friends on Fortnite. So it's very important to us.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

And some of them are built on Unity, others are built on Unreal. And the way you do this -- and we have not created a uniform idea -- but on our systems, you can log in with a Microsoft account, or log in with a Sony account, log in with a Nintendo account, and you can see your friends on Fortnite. So it's very important to us.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

And some of them are built on Unity, others are built on Unreal. And the way you do this -- and we have not created a uniform idea -- but on our systems, you can log in with a Microsoft account, or log in with a Sony account, log in with a Nintendo account, and you can see your friends on Fortnite. So it's very important to us.

Unreal 60