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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface. That's beautiful. I can give you an example in construction.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface. That's beautiful. I can give you an example in construction.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface. That's beautiful. I can give you an example in construction.

Unreal 60
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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

As described in my first HTC Vive Tracker article earlier this year: “Vive Tracker is a wireless, battery-powered SteamVR tracked accessory that provides highly accurate, low latency 6 Degrees of Freedom (6DoF) motion tracking within a roomscale environment.”. The AIM controller was a very cool peripheral built for Sony’s PSVR system.

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Building the Foundation of XR with 5G, with Nokia’s Sandro Tavares

XR for Business Podcast

To learn more about the great work that Sandro and his team at Nokia are doing, you can visit nokia.com and if you want to dig even deeper, you can just type in “Nokia 5G” into Google. So I would say that one of the most important ones — if not the most important one — is actually related to latency.

Latency 78
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Building the Foundation of XR with 5G, with Nokia’s Sandro Tavares

XR for Business Podcast

To learn more about the great work that Sandro and his team at Nokia are doing, you can visit nokia.com. So I would say that one of the most important ones — if not the most important one — is actually related to latency. Alan: We’ve got data speeds, then we’ve got latency. So this is really important.

Latency 78
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Building the Foundation of XR with 5G, with Nokia's Sandro Tavares

XR for Business Podcast

To learn more about the great work that Sandro and his team at Nokia are doing, you can visit nokia.com. So I would say that one of the most important ones -- if not the most important one -- is actually related to latency. Alan: We've got data speeds, then we've got latency. Alan: Latency is 10 times faster.

Latency 60