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The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

Investments in AR/VR companies are at 2013 level. Bad news for the VR ecosystem come from DigiCapital: the investments in AR/VR companies for the first quarter of 2020 are the lowest in these years and are back to the level of 2013. Unreal Engine 4.25 adds many XR features. UE4 Developers rejoice! In its latest 4.25

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How To Make The Best Games In VR With Co-founder And CEO Of Survios Nate Burba

UploadVR Between Realities podcast

His company’s immersive experiences taking gaming to the next level. Behind the scenes, companies like Valve and Sony were trying to figure out what the VR medium would look like and began to get products into the hands of developers. I think it was 2013 when it was funded? NB: In 2013, Los Angeles was a smaller ecosystem.

How To 111
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A Brief History of Virtual Reality at CES

Road to VR

CES 2013 / 2014: The Early Years. From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. Oculus’ Pre-DK1 Prototype, shown at CES 2013.