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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. And then slowly and surely, we picked up the business up to 2007, 2008. And we started thinking how can this technology be used to solve big problems? So you don’t know anything about coding, Unity, Unreal.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. And then slowly and surely, we picked up the business up to 2007, 2008. And we started thinking how can this technology be used to solve big problems? So you don’t know anything about coding, Unity, Unreal.

AR 78
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article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

It's been said on this show before; XR doesn't have a technology problem, it has an adoption problem. And then slowly and surely, we picked up the business up to 2007, 2008. And we started thinking how can this technology be used to solve big problems? So you don't know anything about coding, Unity, Unreal.

AR 60
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Who Will Own the Metaverse?

AR Insider

The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”.