Remove 2008 Remove Augmented Reality Remove Simulation Remove Sony
article thumbnail

How A Recession Could Boost VR Adoption

UploadVR Between Realities podcast

Fast forward from 2008 to now. Let’s start with why games did so well back in 2008. For example, let’s say you bought Gears of War 2 in November 2008 when it launched. Of all the game platforms sold in 2008, the two highest performing ones were the strangest concepts. A premium on frugal fun. New is good. Gears of War 2.