Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed
XR for Business Podcast
JUNE 23, 2020
Martin: I started 13 years ago now in 2007, and I was hired to try to make use of computer graphics into a volume production, instead of just doing a few models or images a year or two, large volumes. So it took like from 2007 to 2012. Alan: Actually, I would say all of them are based on Unity or Unreal. Let's get into it.
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