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‘Serious Sam VR: The First Encounter’ Is Fast, Frenetic, and Fun FPS Action With Full Locomotion

UploadVR Between Realities podcast

The most accurate comparisons you could draw would be to that of the Duke Nukem, Unreal, and Quake franchises. The Second Encounter followed it in 2002, with Serious Sam 2 releasing in 2005. Right now in the VR market, if you want a fast-paced shooter in the style of Unreal, Quake , or Serious Sam , there aren’t many options.

Unreal 100
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. And that's also why I'm in the lab. We are looking at sound.

AR 78
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article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. And that's also why I'm in the lab. We are looking at sound.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. And that's also why I'm in the lab. We are looking at sound.

AR 60