article thumbnail

2020: The Year of AR and VR for Education and Training

EON Reality

There are daily exchanges between individuals, companies, and their own networks via tools such as Twitter, Instagram, and Facebook, and the benefits of this connectivity can be many and varied depending on who you are. I saw my first presentation at the League for Innovation Conference in Long Beach, California in 2002.

Education 153
article thumbnail

2020 – The Year of AR and VR for Education and Training

EON Reality

There are daily exchanges between individuals, individuals and companies, or by individuals to their own networks via tools such as Twitter, Instagram, or other applications. I saw my first presentation at the League for Innovation Conference in Long Beach, California in 2002.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

‘MechWarrior 5: Mercenaries’ Is Designed To Support VR

UploadVR Between Realities podcast

The last solo entry in the franchise was 2002’s MechWarrior 4: Mercenaries , an expansion to the original game released two years prior. UE4 is indeed highly compatible with VR headsets like the Oculus Rift and HTC Vive. Tagged with: htc vive , mech combat , MechWarrior 5: Mercenaries , oculus rift , Piranha Games Inc.

Unreal 100
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. Alan: So how is IKEA using these tools now? Alan: Maybe you can talk about how the vision of the future-- you've been doing this since 2007, you've seen 3D morph into this accessible tool to everybody. Martin: Yeah. Alan: Exactly.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. Alan: So how is IKEA using these tools now? Alan: Maybe you can talk about how the vision of the future-- you've been doing this since 2007, you've seen 3D morph into this accessible tool to everybody. Martin: Yeah. Alan: Exactly.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. Alan: So how is IKEA using these tools now? Alan: Maybe you can talk about how the vision of the future-- you've been doing this since 2007, you've seen 3D morph into this accessible tool to everybody. Martin: Yeah. Alan: Exactly.

AR 60