article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

So going back to 3D and computer graphics, the thing is to be able to do this, we have to handle a lot of 3D data. Of course, moving 3D data between different applications has always been hard. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

So going back to 3D and computer graphics, the thing is to be able to do this, we have to handle a lot of 3D data. Of course, moving 3D data between different applications has always been hard. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

So going back to 3D and computer graphics, the thing is to be able to do this, we have to handle a lot of 3D data. Of course, moving 3D data between different applications has always been hard. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions.

AR 60