Remove Immersion Remove Microsoft Remove North Carolina Remove Unity
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. And so we created for him this immersive environment with our partner ILM. You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. That's beautiful.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. And so we created for him this immersive environment with our partner ILM. You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. That's beautiful.

Gaming 78
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. And so we created for him this immersive environment with our partner ILM. You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. That's beautiful.

Unreal 60
article thumbnail

Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). North Carolina State University, USA. North Metropolitan TAFE, Australia. image courtesy VR First. development at Carleton University, image courtesy VR First.

AR 217