Remove HTC Remove San Jose Remove Unity Remove Virtual Reality
article thumbnail

Oculus, HTC And More Head To 2017 SVVR Expo, Save $200 Here

UploadVR Between Realities podcast

If you’ve been following VR for a while then you’ll likely recognise Silicon Valley Virtual Reality (SVVR) as one of the original events designed to evangelise and promote the technology, starting out as a small meetup for enthusiasts and steadily growing into a massive conference that gathers industry figureheads under one roof.

San Jose 118
article thumbnail

Oculus Connect 3 Registration Now Open, Early Bird Passes from $199

Road to VR

Held in San Jose, CA between October 5th and 7th, Oculus Connect returns once again and, as before, promises to become a Mecca for virtual reality developers around the world. Might we finally learn the precise launch date and price of Oculus’ Touch motion controllers?

San Jose 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

SVVR 2017: For Trailblazers, by Trailblazers

VRScout

This year’s conference takes place March 29-31 at the San Jose Convention Center. Bye will be delivering a keynote at SVVR, as will Nonny de la Peña, CEO of Emblematic Group, Tony Parisi, Head of VR and AR at Unity Technologies, and Rikard Steiber, SVP of VR at HTC. What’s Next for Live Adult VR – Cam4 VR.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I was at the San Jose newspaper at the time. You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I was at the San Jose newspaper at the time. You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers.

article thumbnail

On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

I was at the San Jose newspaper at the time. You've seen it from pre-DK1 days -- where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape -- and what it is today, where you have real consumer-grade virtual reality that's not even connected to computers. Dean: Yeah, I think.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I was at the San Jose newspaper at the time. You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers.