The High-end VR Room of the Future Looks Like This
UploadVR Between Realities podcast
OCTOBER 15, 2016
Focused, acute pulses simulate sharp points; broader, more distributed ones can simulate sensations like dipping into water. The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. Weight is tougher to simulate in VR.
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